2015 - 2016
Florida Department of Education
Curriculum Framework 

Program Title:	Game/Simulation/Animation Advanced Applications
Program Type:	Career Preparatory 
Career Cluster:	Information Technology

PSAV	
Program Number	B082400	
CIP Number	0550041117	
Grade Level	30, 31	
Standard Length	150 hours	
Teacher Certification	BUS ED  1 @2
COMPU SCI  6
COMM ART @7 7G
TV PRO TEC @ 7 7G	
CTSO	Phi Beta Lambda
BPA	
SOC Codes (all applicable) 	15-1199 – Computer Occupations, All Other	
CTE Program Resources 	http://www.fldoe.org/academics/career-adult-edu/career-tech-edu/program-resources.stml	
Basic Skills Level	N/A	

Purpose

This program is designed to prepare students for employment as a Game/Simulation Project Manager.

The content includes but is not limited to a capstone opportunity for students to learn and apply principles of project management, team-building, scheduling, coordination and budgeting to create a complete game or simulation product.

Additional Information relevant to this Career and Technical Education (CTE) program is provided at the end of this document.

Program Structure

This program is a planned sequence of instruction consisting of a single capstone course with one occupational completion point.  A student who completes the applicable competencies may exit as an occupational completer. 

This program is comprised of courses which have been assigned course numbers in the SCNS (Statewide Course Numbering System) in accordance with Section 1007.24 (1), F.S.  Career and Technical credit shall be awarded to the student on a transcript in accordance with Section 1001.44 (3)(b), F.S.

The following table illustrates the postsecondary program structure:

OCP	Course Number	Course Title	Length	SOC Code	
A	DIG0077	Game, Simulation, & Animation Advanced Applications	300 hours	15-1199	

The Game, Simulation, & Animation Advanced Applications program must include the following components:

Pre-Project Planning Conference:  The teacher and all team members must participate in a pre-project planning conference, which is essential to designing advanced learning experiences that are appropriate for each individual's learning needs and career interests.  It is critical that all parties involved understand and agree on time schedules, expectations, advanced learning applications and evaluation criteria.

Project Criteria:  The following criteria shall be met when choosing the Game, Simulation, & Animation Advanced Applications project:

The project must allow experiences that utilize both skills and knowledge directly related to the student's career interests and the Game, Simulation, & Animation Education program in which the student is enrolled or has completed.

The project must provide opportunities for members to experience a high level of interactivity related to the challenges of learning and applying advanced skills.

The project must provide a safe and ethically sound environment with up-to-date facilities and equipment.

Each student must maintain a journal with daily entries describing:

(a)	Time spent on the project (log in and log out)
(b)	Description of the activity for the period(s)
(c)	Materials/equipment/fixtures used
(d)	Problems identified
(e)	Possible solutions to problems identified
(f)	Work accomplished
(g)	Solutions attempted
(h)	Solutions that failed
(i)	Which led to a new problem statement
(j)	Video or Still Images of the project as it progresses.
(k)	Plans, sketches, drawings, patterns, fixtures or other documentation of components designed or created

Each student will be expected to maintain a portfolio of the project according to the standards contained in this curriculum framework.

A progress report at mid-term will be given by each student to include a written research paper, that describes the area of investigation and an oral presentation to the remainder of the class and instructor or supervising faculty team, on the progress of the project, and all work accomplished.  The progress report will be the basis for the mid-term evaluation grade.

A final oral progress report presentation at the end of the course will be given by each student or team that includes:

(a)	a review of the portfolio and the journal,
(b)	a demonstration of the project’s final product
(c)	results
(d)	problems identified and solutions that worked or did not work, and
(e)	a conclusion.

The final progress report will be the basis for the final exam evaluation grade.

When offered for multiple credits, the student should have varied learning experiences in order to provide maximum education exposure.

The course may be supervised by a faculty team consisting of the members of the faculty who will be granting the multiple credit(s) if that is the case.

Project Experience:  This component shall provide a match between the student's career interests and a project based situation that will provide exposure to the broad aspects of the selected industry.  The assigned tasks should allow a progression and rotation through experiences requiring a variety of knowledge, skills and abilities at increasingly higher levels related to the student's studies and career interests.

Supervision:  Teacher-coordinators of the Game, Simulation, & Animation Advanced Applications project must monitor and support learning. Students must also be evaluated a minimum of once per grading period by the teacher-coordinator. The evaluation should assess how well the student is progressing toward goals established by the teacher-coordinator. Portfolio assessment, orchestrated by the teacher-coordinator, is a recommended method of student assessment.

Common Career Technical Core – Career Ready Practices

Career Ready Practices describe the career-ready skills that educators should seek to develop in their students.  These practices are not exclusive to a Career Pathway, program of study, discipline or level of education.  Career Ready Practices should be taught and reinforced in all career exploration and preparation programs with increasingly higher levels of complexity and expectation as a student advances through a program of study. 

1. Act as a responsible and contributing citizen and employee. 

2. Apply appropriate academic and technical skills. 

3. Attend to personal health and financial well-being. 

4. Communicate clearly, effectively and with reason. 

5. Consider the environmental, social and economic impacts of decisions. 

6. Demonstrate creativity and innovation. 

7. Employ valid and reliable research strategies. 

8. Utilize critical thinking to make sense of problems and persevere in solving them. 

9. Model integrity, ethical leadership and effective management. 

10. Plan education and career path aligned to personal goals. 

11. Use technology to enhance productivity. 

12. Work productively in teams while using cultural/global competence. 

Standards

After successfully completing this program, the student will be able to perform the following:

01.0	Complete a skills inventory.
02.0	Demonstrate acceptable work values.
03.0	Demonstrate the ability to identify and solve problems.
04.0	Successfully work as a member of a team.
05.0	Manage time according to a plan.
06.0	Keep acceptable records of progress, problems and solutions.
07.0	Plan, organize and carry out a project plan.
08.0	Manage resources.
09.0	Use tools, materials, and processes in an appropriate and safe manner.
10.0	Demonstrate an understanding of the game and simulation development process.
11.0	Demonstrate appropriate scientific content related to the project.
12.0	Demonstrate appropriate mathematics content related to the project.
13.0	Research content related to the project and document the results.
14.0	Use presentation skills, and appropriate media to describe the progress, results and outcome of the experience.
15.0	Demonstrate competency in the area of expertise related to the Game, Simulation & Animation education program previously completed, that this project is based upon.

01.0	

2015 - 2016
Florida Department of Education
Student Performance Standards

Program Title:	Game/Simulation/Animation Advanced Applications
PSAV Number:	B082400

Course Number:  DIG0077
Occupational Completion Point:  A 
Game, Simulation, & Animation Advanced Applications – 150 Hours – SOC Code 15-1199	
01.0	Complete a safety skills inventory.  ̶   The student will be able to:	
01.01	Practice safety procedures while enrolled in this course.	
01.02	Demonstrate an understanding of safety and general policies and procedures.	
02.0	Demonstrate acceptable project values.  ̶   The student will be able to:	
02.01	Maintain a positive relationship with peers.	
02.02	Demonstrate adaptive self-management skills.	
02.03	Rotate through a wide variety of increasingly responsible experiences.	
02.04	Apply basic skills in communications, mathematics, and science appropriate to technological content and learning activities.	
03.0	Demonstrate the ability to identify and solve problems.  ̶   The student will be able to:	
03.01	Prepare a design brief for each step in the project plan to identify constraints or design boundaries.	
03.02	Identify possible solutions for each design brief.	
03.03	Complete research and development activities associated with each design brief.	
03.04	Document problems as they arise.	
03.05	Prepare a problem statement for any activity that is not successful.	
03.06	Identify possible solutions for the new problem statement.	
03.07	Continue the R & D process until workable solutions are found to each problem stated.	
04.0	Successfully work as a member of a team.  ̶   The student will be able to:	
04.01	Accept responsibility for specific tasks in a given situation.	
04.02	Document progress, and provide feedback on work accomplished in a timely manner.	
04.03	Complete assigned tasks in a timely and professional manner.	
04.04	Reassign responsibilities when the need arises.	
04.05	Complete daily tasks as assigned on one’s own initiative.	
05.0	Manage time according to a plan.  ̶   The student will be able to:	
05.01	Set realistic time frames and schedules.	
05.02	Keep a written time sheet of work accomplished on a daily basis.	
05.03	Meet goals and objectives set by the team.	
05.04	Identify individual priorities.	
05.05	Complete a weekly evaluation of accomplishments, and reevaluate goals, objectives and priorities as needed.	
06.0	Keep acceptable records of progress problems and solutions.  ̶   The student will be able to:	
06.01	Develop a record keeping system in the form of a log book to record daily progress.	
06.02	Use a project journal to identify problem statement.	
06.03	Develop a portfolio of work accomplished to include design drawings, research, drawings and plans, storyboards, models, mock-ups and prototypes.	
07.0	Plan, organize, and carry out a project plan.  ̶  The student will be able to:	
07.01	Determine the scope of a project.	
07.02	Organize the team according to individual strengths.	
07.03	Assign specific tasks within a team.	
07.04	Determine project priorities.	
07.05	Identify required resources.	
07.06	Plan research, design, development, and evaluation activities as required.	
07.07	Carry out the project plan to successful completion.	
08.0	Manage resources.  ̶   The student will be able to:	
08.01	Identify required resources for each stage of the project plan.	
08.02	Determine the methods needed to acquire needed resources.	
08.03	Demonstrate good judgment in the use of resources.	
08.04	Recycle and reuse resources where appropriate.	
08.05	Demonstrate an understanding of proper legal and ethical treatment of copyrighted material.	
09.0	Use tools, materials, and processes in an appropriate and safe manner.  ̶   The student will be able to:	
09.01	Identify the proper tool for a given job.	
09.02	Use tools and machines in a safe manner.	
09.03	Adhere to laboratory or job site safety rules and procedures.	
09.04	Identify the application of processes appropriate to the task at hand.	
09.05	Identify materials appropriate to their application.	
10.0	Demonstrate an understanding of the game and simulation development process.  ̶   The student will be able to:	
10.01	State the goals of the game or simulation clearly.	
10.02	Identify and write a plan to achieve each goal.	
10.03	Develop a list of materials and content required for each goal.	
10.04	Develop a step by step procedure for developing the game or simulation.	
10.05	Follow a written procedure.	
10.06	Record data from evaluation activities.	
10.07	Document conclusions and solutions based on evaluation results, observations and data.	
10.08	Document progress using a project log.	
10.09	Write an abstract describing the project plan.	
11.0	Demonstrate appropriate scientific content related to the project.  ̶   The student will be able to:	
11.01	Document how types of motion may be described, measured, and predicted. 	
11.02	Demonstrate how types of force that act on an object and the effect of that force can be described, measured, and predicted. 	
11.03	Document how the principles of Human Computer Interface (HCI) are incorporated into the project design.	
11.04	Demonstrate how science, technology, and society are interwoven and interdependent. 	
12.0	Demonstrate appropriate mathematics content related to the project.  ̶  The student will be able to:	
12.01	Identify different ways numbers are represented and used.	
12.02	Demonstrate proper use of the number systems.	
12.03	Develop effective operations on numbers and the relationships among these operations.	
12.04	Use estimation in problem solving and computation.	
12.05	Apply theories used in the solution to numbers.	
12.06	Use quantities in the real world and uses the measures to solve problems.	
12.07	Compare data within systems of measurement (both standard/nonstandard and metric/customary).	
12.08	Solve mathematical problems using length, time, weight/mass, temperature, money, perimeter, area, and volume, and estimate the effects of measurement errors on calculations.	
12.09	Apply appropriate units and instruments for measurement to achieve the degree of precision and accuracy required in real-world situations. 	
12.10	Describe, draw, Identify, and analyzes two-and three-dimensional shapes.	
12.11	Visualize and illustrate ways in which shapes can be combined, subdivided, and changed.	
12.12	Coordinate geometry to locate objects in both two and three dimensions and to describe objects algebraically.	
12.13	Describe, analyze, and generalize a wide variety of patterns, relations, and functions.	
12.14	Uses expressions, equations, inequalities, graphs, and formulas to represent and interpret situations.	
12.15	Uses the tools of data analysis for managing information.	
12.16	Identify patterns and makes predictions from an orderly display of data using concepts of probability and statistics.	
12.17	Uses statistical methods to make inferences and valid arguments about real-world situations.	
13.0	Research content related to the project and document the results.  ̶  The student will be able to:	
13.01	Identify the basic research needed to develop the project plan.	
13.02	Identify available resources for completing background research required in the project plan.	
13.03	Demonstrate the ability to locate resource materials in a library, data base, internet and other research resources.	
13.04	Demonstrate the ability to organize information retrieval.	
13.05	Demonstrate the ability to prepare a topic outline.	
13.06	Write a draft of the research report.	
13.07	Edit and proof the research report.  Use proper form for a bibliography, footnotes, quotations, and references.	
13.08	Prepare an electronically composed research paper in proper form.	
13.09	Conduct an alpha and beta evaluation of the project’s product.	
13.10	Write a report on the evaluations, documenting results, data, observations, and design changes based on the results.	
14.0	Use presentation skills, and appropriate media to describe the progress, results and outcomes of the experience.  ̶  The student will be able to: 	
14.01	Prepare a multi-media presentation on the completed project.	
14.02	Make an oral presentation, using multi-media materials.	
14.03	Review the presentation, and make changes in the delivery method(s) to improve presentation skills.	
15.0	Demonstrate competency in the area of expertise related to the Game, Simulation & Animation education program previously completed that this project is based upon.  ̶  The student will be able to: 	
15.01	Demonstrate a mastery of the content of the selected subject area.	
15.02	Demonstrate the ability to use related technological tools, materials and processes related to the specific program area.	
15.03	Demonstrate the ability to apply the knowledge, experience and skill developed in the previous program completion to the successful completion of this demonstration.	
15.04	Demonstrate the acquisition of additional knowledge, skill and experience in one area of the selected field of study beyond the performance standards of the initial program standards.	

Additional Information

Laboratory Activities

Laboratory investigations that include scientific inquiry, research, measurement, problem solving, emerging technologies, tools and equipment, as well as, experimental, quality, and safety procedures are an integral part of this career and technical program/course. Laboratory investigations benefit all students by developing an understanding of the complexity and ambiguity of empirical work, as well as the skills required to manage, operate, calibrate and troubleshoot equipment/tools used to make observations. Students understand measurement error; and have the skills to aggregate, interpret, and present the resulting data. Equipment and supplies should be provided to enhance hands-on experiences for students.

Career and Technical Student Organization (CTSO)

Phi Beta Lambda and Business Professionals of America (BPA) are the intercurricular student organizations providing leadership training and reinforcing specific career and technical skills. Career and Technical Student Organizations provide activities for students as an integral part of the instruction offered.  The activities of such organizations are defined as part of the curriculum in accordance with Rule 6A-6.065, F.A.C.

Cooperative Training – OJT

On-the-job training is appropriate but not required for this program. Whenever offered, the rules, guidelines, and requirements specified in the OJT framework apply. 

Basic Skills 

In PSAV programs offered for 450 hours or more, in accordance with Rule 6A-10.040, F.A.C., the minimum basic skills grade levels required for postsecondary adult career and technical students to complete this program are: Mathematics 10, Language 9, and Reading 9. These grade level numbers correspond to a grade equivalent score obtained on a state designated basic skills examination.  

Adult students with disabilities, as defined in Section 1004.02(7), Florida Statutes, may be exempted from meeting the Basic Skills requirements (Rule 6A-10.040). Students served in exceptional student education (except gifted) as defined in s. 1003.01(3)(a), F.S., may also be exempted from meeting the Basic Skills requirement. Each school district and Florida College must adopt a policy addressing procedures for exempting eligible students with disabilities from the Basic Skills requirement as permitted in Section 1004.91(3), F.S.

Students who possess a college degree at the Associate of Applied Science level or higher; who have completed or are exempt from the college entry-level examination; or who have passed a state, national, or industry licensure exam are exempt from meeting the Basic Skills requirement (Rule 6A-10.040, F.A.C.) Exemptions from state, national or industry licensure are limited to the certifications listed on the Basic Skills and Licensure Exemption List which may be accessed from the CTE Program Resources page.

Accommodations

Federal and state legislation requires the provision of accommodations for students with disabilities to meet individual needs and ensure equal access. Postsecondary students with disabilities must self-identify, present documentation, request accommodations if needed, and develop a plan with their counselor and/or instructors. Accommodations received in postsecondary education may differ from those received in secondary education. Accommodations change the way the student is instructed. Students with disabilities may need accommodations in such areas as instructional methods and materials, assignments and assessments, time demands and schedules, learning environment, assistive technology and special communication systems. Documentation of the accommodations requested and provided should be maintained in a confidential file.

Note: postsecondary curriculum and regulated secondary programs cannot be modified.

Additional Resources

For additional information regarding articulation agreements, Bright Futures Scholarships, Fine Arts/Practical Arts Credit and Equivalent Mathematics and Equally Rigorous Science Courses please refer to:
http://www.fldoe.org/academics/career-adult-edu/career-tech-edu/program-resources.stml